Updates!

6/2/08- I am starting the site back up. I have no writers, but if you are interested, email me and I will set you up. Thank you.

2/20/08-
I was unable to do the podcast, but it should be up by next Sunday...

2/14/08-
Markolo and I [Drackthor] will be doing a podcast this week. I am trying to find a way to put it on iTunes. If you want to email us, we will answer on the show. My email is: drackthor@gmail.com

2/1/08-
New writer, Soniclock, will be writing a weekly Warlock article. Play nice and comment!

1/26/08
- We have a new writer, Waffulz, who will be writing the Druid column! He is very proficient and is easily one of the best Druids in my guild.

1/16/08- Libram column has been added. Stay tuned!

12/23/07- Thokkan has taken over the Hunter column, and will now be writing in my stead

Showing posts with label Nature Calls. Show all posts
Showing posts with label Nature Calls. Show all posts

Tuesday, February 12, 2008

Nature Calls: Talent Trees


WELCOME BACK BLOGGERS
Waffulz here with yet ANOTHER mind blowing article on our formidable class of Druids.
As i promised, we'd be discussing TALENT SPECS so here i go....

Like every other class in the World of Warcraft, there are 3 talent trees for the Druid. BALANCE (w00t), FERAL, and RESTORATION. Each talent is extremely different as the next and they all fit whatever characteristic you'd like.

BALANCE- Balance druids are focused on MAJOR DPS, mainly spell casting. Now all casters share the idea of quick, nimble, and ranged power. BUT the BALANCE Druid totally opposes this idea. While it is a good idea to stay back and go crazy on your target, BALANCE Druids get a unique form wel all know and love as Moonkin (aka Oomkin, Boomkin, and Doomkin). Moonkin form is attained at lvl 40, if u fill in your talent tree correctly, and comes with some desireable additions in that form. A 400% armor increase (WOOOOOOOOOOOOOO) and a little thing every mana user loves called Moonkin Aura. Moonkin Aura gives every party member within 30yds of the Druid a +5% spell crit increase (WOOOOOOOOOOOOOOOOOOOOOOOOOO) including the Druid itself. These additions given by Moonkin Form allow the Druid to be able to take a hit, be left standing, and crit the hell out of your attacker. ALSO it is possible to tank regular level instances in Moonkin Form because of the armor increase, so for all of those non-believers saying casters arent allowed to tank I say this respectivly but UP YOURS!

FERAL- Feral Druids are most common in the younger levels because of its ease to ding. Feral Druids have a talent tree similar to a Warriors Protection spec and a Rogues Combat spec. In Bear/ Dire Bear Form, FERAL talents add various things such as armor increase, damage increase, and a cool thing called Feral Charge which immobilizes the target for a bit. For Cat Form, there are some MAJOR Damage increases such as Mangle and Savage Fury. A few points having to do with healing are added in FERAL spec which help the Druid when getting pounded on while tanking. A cool addition to FERAL Spec is a little thing called LEADER OF THE PACK. Similar to Moonkin Aura, it adds a +5% crit BUT to MELEE Attacks only.FERAL Druids are exremely useful when seeking a solid off-tank or dps. The fact that Druids can heal is ANOTHER plus to a party because sometimes off-heals are cool. Currently, as I am not a Feral Druid (but I do have experience in fulfilling that role) a very strong Feral Druid in the realm of Shadowsong is none other than Nancydru. Any questions or comments should be sent to him.

RESTORATION- WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FOR HEALERS! Restoration is becoming widely popular within Druids of all levels. Mostly at 70 for PVP purposes. Personally, I think Resto. Druids are the BEST healers compared to those other guys. DOT capabilities and BATTLE REZ rock the World of Warcraft like none other. Resto. Druids get a special for also like BALANCE. Tree of Life form attained at lvl 50, if you play your cards right, allows the Druid to cast ONLY Healing spells. Additions are +25% of heals recieved from healing spells AND +25% Spirit. Although movement speed is reduced by 20% =( the mana cost of ALL spells are reduced by 20 (its not much but its something). Spell increase talents, spell crit increases and Nature Spell addons are also in the Resto. Spec which are EXTREMELY useful when healing. Resto. Druids are super awesome and are loved by EVERYONE in the World of Warcraft especially by me.

THANKS FOR READING this Blog and I will see you next time. Future posts include DRUID QUEST HELP for Bear and Aquatic Forms.
WAFFULZ OUT!

Saturday, January 26, 2008

Nature Calls: Shapeshifting






HEY THERE Bloggers!
Welcome to my 1st ever post! I'm honored you chose to read my blog and hope you find it quite helpful. Lets get started.

The Druid


The Druid is an elite class in the World of Warcraft which has the unique capabilities of SHAPESHIFTING into animals and creatures.
When a Druid shapeshifts into an animal, it gains special traits similar to other classes.

BEAR form- attained at level 10 from a quest. When the Druid shapeshifts into Bear form, its Stamina is increased by %25 adding a nice amount of overall health changing the Druid into a Warrior type class. Bear form is designed for tanks/off tanks because of the amount of damage it can take.

CAT form (kitty form as I like to call it)- attained at level 20 from the class trainer. When in Cat form, the Druid takes on abilities similar to those of a Rogue. The ability to Stealth (become invisible) is a main aspect of Cat form allowing the Druid to deal a large amount of damage fairly quickly (if you choose to go Feral spec that is)

Aquatic Form/Seal form- attained at level 16 from a quite grueling quest (I suggest Thottbotting it because it is slightly confusing). The ability to breathe underwater and swim quickly are the main characteristics of Aquatic Form. You are able to fight in this form, but only melee attacks are possible.

Travel Form/Cheetah form- attained at level 30 from the class trainer. Travel form shapeshifts the Druid into a Cheetah, increasing movement speed by an admirable 40%. Its no epic mount but extremely useful for escaping mobs who are about to dig your grave.

Dire Bear Form- The Dire Bear is the same as regular Bear form EXCEPT for the addition of a 400% armor increase. Feral tank druids will find this boost extra helpful when dealing with large mobs or powerful bosses.

Moonkin Form (Balance Spec ONLY)- Moonkin/Oomkin/Boomkin/Doomkin form is specifically for those Druids who go Balance. As a Balance Druid, the Moonkin form is extremely useful when in groups for instances or raids. The 400% armor increase, similar to Dire Bear form, allows the Druid to be able to take a hit and be left standing. This separates other casters (Mage, Warlock, Priest) from the Balance Druid because of the amount of damage this casting form can take. Another plus to the Moonkin form is the Moonkin Aura. Moonkin Aura adds on a 5% SPELL crit chance to all party members within 30 yards of the Druid. (Also the Moonkin dance is killer)

Tree of Life form- The Tree of Life form is available only to Druids who choose to go Restoration. Tree of Life form gives the Druid a +25% on all healing spells which makes it neck and neck with Priest healers. Resto. Druid healers are possibly better healers than some Priests because of their Dotting up spells AND instant heals. Dot spells heal the target a large amount over time which gives the Druid time to think about his/her next move.

The Druid is a formidable class perfect for those of you WoWers just starting out with your first character. The ability to take on other classes is an amazing way to learn about other classes and understand their cans and cannots. Options to be a Healer, Tank, Rogue, Caster, or a little bit of each makes the Druid a wonderfully fun class to play.

Thank You for reading my post, I hope you've found it helpful. Next post will be discussing the Druid Specs such as FERAL, BALANCE, and RESTORATION.

WAFFULZ out!